node-vibrant
Extract prominent colors from an image.
- Identical API for node.js, browser, and worker environments
Install
$ npm install node-vibrant
Usage
// Node
import { Vibrant } from "node-vibrant/node";
// Browser
import { Vibrant } from "node-vibrant/browser";
// Web Worker
import { Vibrant } from "node-vibrant/worker";
// Using builder
Vibrant.from("path/to/image")
.getPalette()
.then((palette) => console.log(palette));
// Using constructor
let v = new Vibrant("path/to/image", opts);
v.getPalette().then((palette) => console.log(palette));
Worker Usage
Quantization is the most time-consuming stage in node-vibrant
. Luckily, the quantization can be run in the WebWorker to avoid freezing the UI thread.
Here's how to use this feature:
import { Vibrant, WorkerPipeline } from "node-vibrant/worker";
import PipelineWorker from "node-vibrant/worker.worker?worker";
Vibrant.use(new WorkerPipeline(PipelineWorker as never));
This requires your bundler to handle ?worker
transforms similar to how Vite does
Documentation
Docs can be seen currently in the docs
folder. It includes reference docs and step-by-step guides.
We also have a few examples
that you can reference for your needs.
PRs welcomed to expand either of these!
Notes
Result Consistency
The results are consistent within each user's browser instance regardless of the visible region or display size of an image, unlike the original vibrant.js
implementation.
However, due to the nature of the HTML5 canvas element, image rendering is platform/machine-dependent. The resulting swatches may vary between browsers, Node.js versions, and between machines. See Canvas Fingerprinting.
The test specs use CIE delta E 1994 color difference to measure inconsistencies across platforms. It compares the generated color on Node.js, Chrome, Firefox, and IE11. At quality
== 1 (no downsampling) with no filters and the results are rather consistent. Color diffs between browsers are mostly not perceptible by the human eye. Downsampling will cause perceptible inconsistent results across browsers due to differences in canvas implementations.